The Objective: Attackers attempt to plant a device called the “Spike” at designated sites, while defenders try to prevent the plant or defuse it.
Round-Based: Players only have one life per round, placing a heavy emphasis on strategy, map control, and precision aim.
The Economy: Before each round, you spend earned credits on weapons, armor, and abilities, much like in Counter-Strike.
Agents: You choose a character known as an “Agent”. Each agent belongs to a class (Duelist, Sentinel, Initiator, or Controller) and features specialized utility like healing, scouting, or blocking vision.